Computer Science Lesson Plan
Class: 7 - Lesson: 8 Animation

Purpose: To learn to use the programming blocks (motion, looks, basic events, variables, operators and custom events), to develop an own project, and to use simple sequences and loops to create animations.

No. of Classes

One or two classes (teacher's decision).

Material Required

Scratch 3.0.

Prior Knowledge

Students should know:

  • Sprites, backdrops, costumes, variables, operators, conditional statements, loops, events and sensing in Scratch.
  • Exercises

    Exercise 1



    1. Find a short video on the internet. Convert it into a GIF, and then into a series of costumes or backdrops. Add sprites and dialogue to make an animated film using your own imagination.

    Solutions



  • Link to copy the solution program for Exercise 1.

  • Teacher Instructions
    1. Teachers should recall variables, operators, broadcasts, etc.
    2. Teachers should teach how to make animations and how to use .gif files in creating them.
    3. Scratch creates several costumes when a .gif file is uploaded; teachers should explain this to students before starting this lesson.
    4. POINTS TO PONDER: What are anime and rotoscoping animation?